Sonic Adventure 2 Battle – Gamecube Game


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Sonic Adventure 2 Battle
Sonic Adventure 2 Battle – Gamecube Game 136 Reviews
$97.45 $64.97

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The game is fully working. It’s the cartridge / disc only.
Sonic and company are back and better than ever in Sonic Adventure 2: Battle for Nintendo GameCube. Dr. Eggman is up to his old tricks, and it’s up to Sonic, Tails, and Knuckles to stop him yet again. Two new playable characters enter the Sonic universe — a mysterious dark hedgehog called Shadow, and a jewel-thieving bat named Rouge. In the single-player mode, you’ll go through more than 30 unique stages, which include everything from a forgotten pyramid, an abandoned military base, and a giant space station. Sonic Adventure 2: Battle features faster action, all-new two-player games, and a branching storyline that lets you choose to save the world as the Hero side, or conquer it as the Dark side.

Product Details

UPC: 010086610079
Condition: Used
Genre: Action & Adventure
Platform: Nintendo Gamecube
Region: NTSC (N. America)
ESRB: Everyone

This game is fully clean, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs. This description was last updated on October 28th, 2020.

Sonic Adventure 2: Battle

Sonic Adventure 2: Battle is the enhance port of the Dreamcast video game, Sonic Adventure 2. It was release in December 2001 in Japan and 2002 in the rest of the world for the Nintendo GameCube. Making it the first Sonic the Hedgehog game to be release for a Nintendo game console. This port includes a variety of exclusive new features and alongside several changes.


Most Sonic the Hedgehog games are specifically for Sega related platforms but Sonic Adventure 2 Battle is an original game made for the Nintendo GameCube. However, Sonic and crew need to stop Dr. Eggman from his nasty tricks again. Also there’s new characters brought into the Sonic universe. And a mysterious dark hedgehog Shadow and a bat name Rouge. The Sonic Adventure 2 Battle has been enhance with graphics, doubling the framerate and now is set as a multiplayer system.

3-D Debut

Sega’s mascot made his 3-D debut on the Dreamcast, but with the demise of that system the zippy blue hedgehog is popping up everywhere–including on the GameCube. But unfortunately, his first next-gen appearance, Sonic Adventure 2: Battle, is marred by the same 3-D camera problems that plagued the Dreamcast version. And the multiplayer “battle” component isn’t all that it’s cracked up to be.

Choose Hero

Right out of the gate, players have the option of choosing Hero (Sonic, Tails, and Knuckles) or Dark (Dr. Eggman, Shadow, and Rouge) quests, which are completely different. However, Sonic and his dark counterpart Shadow traverse levels at warp speed colleting coins. And power-ups while fighting enemies in the game’s most exhilarating moments.

But unfortunately, the other characters are nowhere near as fun to play. Dr. Eggman and Tails fight through levels that require little more than constant button-mashing to shoot an endless procession of enemies. And Knuckles and Rouge participate in seemingly endless levels that require searching for a variety of objects.


Graphically, the game is a bit of a letdown considering the processing muscle of GameCube. Models are fairly simplistic, and level textures are sometimes bland. Game Boy Advance owners can use a link cable to download Chao from the game and train them on the go. But the rewards for doing so are minor considering the time investment involve.

Moreover, the main feature this game offers over its Dreamcast predecessor is the variety of multiplayer modes. Which are fun but offer none of the depth or replayability of standalone multiplayer games like Super Smash Bros. Melee. Still, they are nice additions. Especially the racing games and round out a flawed single-player component.

Sonic addicts who miss this game the first time around on the Dreamcast will definitely want to check it out. But the finicky camera, tedious non-Sonic/Shadow levels in single-player mode. And surprisingly shallow multiplayer components (especially the Chao games) turn what could have been a great game into a mere good one.


  • Plenty of variety.
  • Sonic/Shadow levels are pure, unadulterated fun.


  • Knuckles/Rouge levels are tedious.
  • Multiplayer aspects could use some more depth

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