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Tales of Symphonia – Gamecube Game

$49.97

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45 Reviews (45 customer reviews)

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Tales of Symphonia
Tales of Symphonia – Gamecube Game 45 Reviews
$95.50 $49.97

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The game is fully working. It’s the cartridge / disc only.
Two worlds exist, unaware of each other. Mana, or life force, is shared by both worlds and while one world thrives, the other suffers. Lloyd Irving lives on Sylvarant, a dying world where nothing is as it seems – a fact he hasn’t yet realize. With a strong set of justice, incredible bravery, and a particular loyalty to his friends, he joins them in a very important quest: a journey to save their world. Choose the character in your battle party that you want to control. Command real time battles in a unique 3D battle system that gives you full control over the characters. Execute and combine hundreds of special attacks and magic spells. The line between good and evil blurs in this immersive, emotionally charge epic adventure where the fate of two interlock worlds hangs in the balance.

Product Details

UPC: 722674300025
Condition: Used
Genre: Role-Playing
Platform: Nintendo Gamecube
Region: NTSC (N. America)
ESRB: Teen
SKU: GC_TALES_OF_SYMPHONIA

This game is fully clean, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs. This description was last updated on October 28th, 2020.

Tales of Symphonia

Tales of Symphonia is an action role-playing game release for the Nintendo GameCube on August 29, 2003, in Japan. It was publish by Namco and is the fifth core product of the Tales series. But the game was localize and release in North America on July 13, 2004. And in Europe on November 19, 2004. In Japan, the game was ported for the PlayStation 2 with additional content and was release on September 22, 2004.

However, the game takes place in a fictional world called Sylvarant and follows Lloyd Irving. And Lloyd accompanies his childhood friend, Colette Brunel, who is destine to go on a journey to save their world. But as their journey progresses, they learn that saving Sylvarant endangers Tethe’alla, a world parallel to their own. Also the game’s central theme is an “RPG that resonates with you” (君と響きあうRPG, Kimi to Hibikiau RPG).

Gameplay

Like previous installments in the Tales of Symphonia series, Tales of Symphonia consists primarily of three major areas: an overworld field map, town and dungeon maps, and a battle screen. However, the overworld map is a 3D model, featuring a scale-down version of the game’s fictional world which the player travels through to reach the game’s locations. As with preceding games in the series, the world map can be traverse by foot, on the party’s quadrupedal pet Noishe. And on flying vehicles known as Rheairds. On field maps, characters direct across realistically scale environments. Also the battle screen is a 3D representation of an area, in which the player commands the characters in battles against CPU-control enemies.

Moreover, on the overworld and field maps, various skits between the characters can be view. They involve animated character portraits, subtitles, and, in the Japanese version, full voice acting. Skits concern anything from character development to side details. And overworld map skits affect Lloyd’s relationships with other party members. Also the player will be able to make certain decisions that imperceptibly affect how the other characters think of Lloyd. But some of these choices have minor ramifications for the game’s storyline.

Battle system

During battle sequences, the game uses the Multi-Line Linear Motion Battle System. Four characters from the party are chosen to battle; those not control by a player are guide by artificial intelligence with instructions set by the player beforehand. However, damage dealt to the opponent fills a “Unison Gauge”. When this is full, a “Unison Attack” can be trigger. And allow the party to use techniques simultaneously on a single enemy. When certain techniques are combine, a special attack results in additional damage.

After battle, a currency Grade is grant or subtract base on specific criteria that are fulfill in battle. It is use to purchase bonuses during New Game Plus. Also players are prompt to cook food after battles if they have the materials. Cooking recipes determine the benefits receive such as health recovery. And the degree of the benefit is determine by which character is chosen to cook.

Moreover, Tales of Symphonia’s skill system is built around the use of “EX Gems”, which come in four ranks. And each character can equip up to four EX Gems and set abilities to those gems. The abilities determine if the characters will learn Strike or Technical techniques and spells. Also combinations of EX Gem abilities can grant additional abilities “EX-Skills”. The development of a character’s attributes is determine by their issue “Title”. And titles are earn through story progression, side quests, or completion of miscellaneous criteria.

Features

  • Real Time 3D Battle System: One of the fiercest, most action pack battle systems ever create with hundreds of special attacks, spells, and combos..
  • An Epic Adventure: And over 80 hours of gameplay in this epic, emotionally charge storyline.
  • A 3D Masterpiece: Also beautiful cel-shade characters by renown artist Kosuke Fujishima, author of manga and anime version of Oh! My Goddess.
  • Adaptable Characters: And fully customizable character growth system to suit your fighting style Ð where the storyline changes base on the charactersÕ relationships.
  • Unprecedented Variety: Dozens of mini-games and side quests.
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