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Resident Evil Zero - Gamecube Game

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About this Product

Resident Evil Zero see how it all began. This game is the prequel to the ultimate horror series Resident Evil. Something terrible is seeping into the once pristine mountain air. The residents of Raccoon City go about their lives unaware of the dark fate that surrounds them. After the Special Tactics and Rescue Squad discover an overturned van full of corpses, the characters of the game will start to discover the evil that is growing around Raccoon City.

Product Details

UPC: 013388200023
Condition: Used
Platform: Nintendo Gamecube
Region: NTSC (N. America)
SKU: GC_RESIDENT_EVIL_ZERO

This game is fully clean, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs. This description was last updated on October 28th, 2020.

Resident Evil Zero

Resident Evil Zero (or Resident Evil 0) is a survival horror game develop and publish by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experience in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convict Billy Coen as they explore an abandon training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other Resident Evil games, but adds the ability to switch between characters to solve puzzles and use unique abilities.

Development for Resident Evil Zero began for the Nintendo 64 in 1998. The partner system was create to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The cartridge format also provide limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from previous series entries to conserve storage space. Resident Evil Zero was design to be more difficult than previous Resident Evil games. Inspire by Sweet Home (1989), the team remove the item storage boxes present in earlier games and introduce a new item-dropping feature. Development is slow when the team encounter memory storage problems, and so production was move to the newly announce GameCube. The game had to be rebuilt, with only the concept and story carry over.

Gameplay

Resident Evil Zero is a third-person survival horror video game. The gameplay remains largely the same as previous entries in the series. However, unlike controlling one sole character like the previous games, the player controls two protagonists throughout the game. The player may switch between police officer and medic Rebecca Chambers and convict former Force Reconnaissance Officer Billy Coen. If they travel together, either one of them can be control while the other character is handle by the game's artificial intelligence (AI).

The player may also control both simultaneously or split them up to explore areas separately. Each character has unique abilities. Rebecca has a mixing kit which allows her to combine herbs and other chemicals, but she is weak defensively. In contrast, Billy can move heavy objects, use a lighter, and has higher defense, but cannot mix herbs (a staple ability in Resident Evil games). The partner system is central to solving many of the game's puzzles.

Evade Danger

The characters can run as well as perform quick 180-degree turns to evade danger. The player may examine objects such as doors, other characters, and items in order to find clues to proceed through the game. Some objects can be push or climb upon to investigate higher levels.  Items held by the characters can be examine in the inventory screen. Some items such as weapons can be equip, and other items can be combine to create more effective items or replenish ammunition.

When Rebecca and Billy are close by, they can exchange items between one-another.  Previous series installments had the player store items in boxes place in fix locations. Resident Evil Zero has no item boxes, and instead allows players to drop items on the floor, freeing space in the inventory momentarily until they are retrieve at a later point. The locations of drop items are display on the game map. The number of items that can be discard in a room is limited.

A bonus game, Leech Hunter, has Billy and Rebecca each collect leech charms in the mansion.

Description

See how it all began. This game is the prequel to the ultimate horror series Resident Evil. After the Special Tactics and Rescue Squad discover an overturn van full of corpses, the characters of the game will start to discover the evil that is growing around Raccoon City.

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Free Shipping Within USA and Canada
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1-Year Warranty On all products at Retro vGames
Resident Evil Zero - Gamecube Game - Image 2
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About this Product

Resident Evil Zero see how it all began. This game is the prequel to the ultimate horror series Resident Evil. Something terrible is seeping into the once pristine mountain air. The residents of Raccoon City go about their lives unaware of the dark fate that surrounds them. After the Special Tactics and Rescue Squad discover an overturned van full of corpses, the characters of the game will start to discover the evil that is growing around Raccoon City.

Product Details

UPC: 013388200023
Condition: Used
Platform: Nintendo Gamecube
Region: NTSC (N. America)
SKU: GC_RESIDENT_EVIL_ZERO

This game is fully clean, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs. This description was last updated on October 28th, 2020.

Resident Evil Zero

Resident Evil Zero (or Resident Evil 0) is a survival horror game develop and publish by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experience in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team. The story follows officer Rebecca Chambers and convict Billy Coen as they explore an abandon training facility for employees of the pharmaceutical company Umbrella. The gameplay is similar to other Resident Evil games, but adds the ability to switch between characters to solve puzzles and use unique abilities.

Development for Resident Evil Zero began for the Nintendo 64 in 1998. The partner system was create to take advantage of the short load times possible with the capabilities of the Nintendo 64 Game Pak. The cartridge format also provide limitations, as the storage capacity was significantly less than that of a CD-ROM. The team had to approach the design differently from previous series entries to conserve storage space. Resident Evil Zero was design to be more difficult than previous Resident Evil games. Inspire by Sweet Home (1989), the team remove the item storage boxes present in earlier games and introduce a new item-dropping feature. Development is slow when the team encounter memory storage problems, and so production was move to the newly announce GameCube. The game had to be rebuilt, with only the concept and story carry over.

Gameplay

Resident Evil Zero is a third-person survival horror video game. The gameplay remains largely the same as previous entries in the series. However, unlike controlling one sole character like the previous games, the player controls two protagonists throughout the game. The player may switch between police officer and medic Rebecca Chambers and convict former Force Reconnaissance Officer Billy Coen. If they travel together, either one of them can be control while the other character is handle by the game's artificial intelligence (AI).

The player may also control both simultaneously or split them up to explore areas separately. Each character has unique abilities. Rebecca has a mixing kit which allows her to combine herbs and other chemicals, but she is weak defensively. In contrast, Billy can move heavy objects, use a lighter, and has higher defense, but cannot mix herbs (a staple ability in Resident Evil games). The partner system is central to solving many of the game's puzzles.

Evade Danger

The characters can run as well as perform quick 180-degree turns to evade danger. The player may examine objects such as doors, other characters, and items in order to find clues to proceed through the game. Some objects can be push or climb upon to investigate higher levels.  Items held by the characters can be examine in the inventory screen. Some items such as weapons can be equip, and other items can be combine to create more effective items or replenish ammunition.

When Rebecca and Billy are close by, they can exchange items between one-another.  Previous series installments had the player store items in boxes place in fix locations. Resident Evil Zero has no item boxes, and instead allows players to drop items on the floor, freeing space in the inventory momentarily until they are retrieve at a later point. The locations of drop items are display on the game map. The number of items that can be discard in a room is limited.

A bonus game, Leech Hunter, has Billy and Rebecca each collect leech charms in the mansion.

Description

See how it all began. This game is the prequel to the ultimate horror series Resident Evil. After the Special Tactics and Rescue Squad discover an overturn van full of corpses, the characters of the game will start to discover the evil that is growing around Raccoon City.

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Resident Evil Zero - Gamecube Game

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